Coda by Ian Macalinao
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    interface RewardScheduleCurveArgs {
        points: RewardPerTimeUnitPointArgs[];
    }
    Index

    Properties

    Properties

    This is a stepwise function, meaning that each point represents how many rewards are issued per time unit since the beginning of that point until the beginning of the next point. This is not a linear curve, there is no interpolation going on. A curve can be [[t0, 100], [t1, 50], [t2, 0]] meaning that from t0 to t1, 100 rewards are issued per time unit, from t1 to t2, 50 rewards are issued per time unit, and after t2 it stops Another curve, can be [[t0, 100], [u64::max, 0]] meaning that from t0 to u64::max, 100 rewards are issued per time unit